starts audio processing in the window when called from a user interaction (such as mousePressed()). Only necessary when not starting p5.sound nodes with the start() method.
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Related References
getAudioContext
Get the window's audio context.
setAudioContext
Sets the AudioContext to a specified context to enable cross library compatibility.
userStartAudio
starts audio processing in the window when called from a user interaction (such as mousePressed()).
userStopAudio
stops audio processing in the browser window.