This API is experimental
Its behavior may change in a future version of p5.js.
Returns the default shader used for fills when normalMaterial() is activated.
Calling buildNormalShader(shaderFunction) is equivalent to calling baseNormalShader().modify(shaderFunction).
Read the buildNormalShader reference or call baseNormalShader().inspectHooks() for more information on what you can do with the base normal shader.
Examples
Syntax
baseNormalShader()
Parameters
Returns
p5.Shader: The base material shader.
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/material.js and open a pull request!