This API is experimental
Its behavior may change in a future version of p5.js.
Returns the default shader used for fills when lights or textures are used.
Calling buildMaterialShader(shaderFunction) is equivalent to calling baseMaterialShader().modify(shaderFunction).
Read the buildMaterialShader reference or call baseMaterialShader().inspectHooks() for more information on what you can do with the base material shader.
Examples
Syntax
baseMaterialShader()
Parameters
Returns
p5.Shader: The base material shader.
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/material.js and open a pull request!