Get sound from your computer's audio input source. This is usually your onboard microphone, but you can change this in your computer's audio settings. Take caution when activating the microphone as you may create LOUD feedback. Your web browser will ask for your permission when starting the microphone.
Examples
Notice any errors or typos? Please let us know. Please feel free to edit src/sources/AudioIn.js and open a pull request!
Related References
getAudioContext
Get the window's audio context.
setAudioContext
Sets the AudioContext to a specified context to enable cross library compatibility.
userStartAudio
starts audio processing in the window when called from a user interaction (such as mousePressed()).
userStopAudio
stops audio processing in the browser window.